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Devlog #2 — Into the water
You can swim now: the sea stops being a floor, the character moves more smoothly and a new window arrives for designing block groups.
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Devlog #1 — Waves with their own light
The water finally reacts to light, and groups 2 and 3 of Level 1 wait below the surface.
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Devlog #0 — Starting point
The first devlog post: a year of on-and-off work, and the blocks start rising from the water.



